Collage pictures of many performers doing circus tricks
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FilletEdge
Create a tangent surface between polysurface (two or more surfaces) edges.
FilletSrf
Create a constant-radius round surface between two surfaces.
VariableFilletSrf
Create a round tangent surface between two surface edges with varying radius values.
ChamferEdge
Create a ruled surface at polysurface edges.
ChamferSrf
Create a ruled surface between two surface edges
VariableChamferSrf
Create a chamfer surface between surface edges with varying distance values.
BlendEdge
Create a surface between polysurface edges maintaining continuity.
BlendSrf
Create a blend surface between two surfaces with continuity control
VariableBlendSrf
Create a blend surface between surface edges with varying radius values.
EdgeSrf
ExtrudeCrv
Loft
DISC 3:0701 Loft ,0702 Loft - Exercise
Revolve
RailRevolve
DISC3: 0703 Rail Revolve
Sweep1
DISC 3:0704 Sweep1
Sweep2
DISC 3:0705 Sweep1
NetworkSrf
DISC3: 0707 Curve Network Surface
This takes as input two sets of curves, arranged as a combinatorial grid, so each curve from the first set meets each curve from the second set transversely in one point. The function returns a NURBS surface which smoothly interpolates between all of the curves. See the Figures to the left. Before we have two sets of curves arranged in a combinatorial grid, and then after, the NURBS surface generated by NetworkSrf. We can build a closed surface out of these parameterised surface patches. This gives a large amount of control over the shape of the object, and is how many of my designs are constructed. One potential pitfall to be aware of in this strategy is that the edges of the NURBS surface patches must match up precisely, and these surfaces must be "joined" in the program (using the "Join" command), meaning that we tell it that the edges between neighbouring patches are identified. At the stage when the NURBS surface is converted to a mesh, the program makes the polygonal approximations of the two joined edges identical. If the edges are not explicitly joined, this will not happen, and the resulting polygonal mesh will not be closed. An easy way to make the edges of the surface patches match precisely is to generate the surface patches using the exact same curve at the edges. Note that this will not necessarily happen if taking advantage of a symmetry of the object: a rotated or reflected curve might not match precisely due to floating point errors, and so may not be possible to join. Recently, I have also had trouble with matching surface patches generated using arcs of circles. Using "AddInterpCurve" with a few hundred points seems to work better. Source: http://www.segerman.org/3d_printing_notes.html
BlendSrf
DISC3: 0709,0711 Blend Surface You will choose Blend from the Surfaces menu when you need to fill a gap between two surfaces. See Figure 2 for an example. From the command line, Rhino will ask you to select two sets of surface edges, and the software offers options for you to specify that the new surface is to have either tangent or curvature continuity with the existing surfaces. (See the sidebar Defining Smoothness for an explanation of continuity levels.) You can also specify that the blend surface be linear.
Pipe
The Pipe command creates a surface with a circular profile around curves. DISC3: 0713 Helix And Pipe
VariableOffsetSrf
The VariableOffsetSrf command copies a surface so that all locations at the corners of the copied surface are specified distances from the original surface. See OffsetSrf but the different is you can adjust the offset points.
OffsetSrf
The OffsetSrf command copies a surfa
Patch
The Patch command fits a surface through selected curves, meshes, point objects, and point clouds.
UnrollSrf
The UnrollSrf command flattens (develops) a surface or polysurface with curvature in one direction to a planar surface.
Symmetry
The Symmetry command mirrors curves and surfaces, makes the mirrored half tangent to the original, and then when the original object is edited, the mirrored half updates to match the original.
Drape
The Drape command creates a surface through points defined at the intersection of objects and points projected toward the construction plane in the current viewport.
CutPlane
The CutPlane command creates planar surfaces through objects at designated locations.
PictureFrame
The PictureFrame command draws a rectangular planar surface with the specified image assigned to its material and sets the object to Rendered display mode similar to using the SetObjectDisplayMode command.
Fin
The Fin command extrudes a curve on a surface in the surface normal direction or tangent to the surface.
PlanarSrf
The PlanarSrf command creates a planar surface from a set of planar curves that define the surface edges.